from the back of the box...
Global War
The War against Germany and Japan, 1939-45
Global War is SPI's simulation of the most terrible war in human history - the Second World War. The simulation encompasses the entire world and all the areas of warfare - on and under the seas, in the air, on land, and in the factory.
Economic warfare plays a vital role in Global War. The Axis submarines attempt to put a stanglehold on England, isolating it from the rest of the Commonwealth and America. German surface raiders sortie into the North Atlantic in an attempt to cut American lend-lease en route to Russia. The industries must be tooled-up before production. It is impossible to suddenly switch from producing submarines to producing tanks. Players must decide early in the game what type of war they are going to conduct. A wrong guess at this stage could mean the difference between victory and defeat. And surmising the nature of enemy production is just as important.
Submarine warfare; strategic bombing
Multi-scenario with Multi-Player options
Big, two-piece 22" x 44" playing map
from the introduction to rules...
Global War is a simulation on an army/fleet level of the Second World War depicted on a global level. The simulation includes the main elements of land, sea and air warfare. The game covers the years 1939-45. Optional rules allow Players to choose from several levels of complexity.
from the rulebook...
GAME SCALE
Each game turn represents three months of real time; each hexagon represents approximately 300 miles of distance.
GAME EQUIPMENT INVENTORY
One Game Map (two 21" x 22" pieces)
Two identical sets of counters (800 pieces)
One Rules Booklet
Two identical Turn Record/Production Tracks
Two identical Chart and Scenario sheets
One box/cover sheet
One die
Later printings added...
An additional identical set of counters (for a total of 1200 pieces)
One Global War errata sheet [as of July, 1975] - available in the Files section