The Walking Deck is a survival card driven game in a world filled with tongue-in-cheek zombie references.
The game is played in two separated but imbricated phases. You will first try to safely travel to Redemptia then to pass the interview that would grant you access to the city.
During the "travel" phase, you will need to play all the adventure cards. For each card, will you avoid it or memorise it ? It's up to you to choose the consequences of your choices.
During the "interiew" phase, you will turn all the card you memorised upside down. All of them will be drawn again for you to tell your story. Will you be strong enough to endure the examination to enter Redemptia?
—description from the publisher