| Mechanic | Games | Geek | Avg |
| Acting | 333 | 5.59 | 6.15 |
| Action / Event | 269 | 5.67 | 7.20 |
| Action Drafting | 172 | 6.03 | 7.21 |
| Action Points | 1,694 | 5.81 | 7.04 |
| Action Queue | 547 | 5.80 | 6.88 |
| Action Retrieval | 129 | 6.23 | 7.32 |
| Action Timer | 63 | 5.64 | 6.54 |
| Advantage Token | 51 | 6.05 | 7.16 |
| Alliances | 106 | 5.79 | 7.06 |
| Area Majority / Influence | 2,262 | 5.84 | 6.87 |
| Area Movement | 1,605 | 5.74 | 6.81 |
| Area-Impulse | 119 | 5.65 | 6.98 |
| Auction / Bidding | 1,367 | 5.72 | 6.41 |
| Auction Compensation | 9 | 6.20 | 7.04 |
| Auction: Dexterity | 10 | 5.73 | 6.91 |
| Auction: Dutch | 40 | 6.42 | 7.32 |
| Auction: Dutch Priority | 7 | 6.19 | 7.05 |
| Auction: English | 4 | — | — |
| Auction: Fixed Placement | 21 | 6.32 | 7.29 |
| Auction: Multiple Lot | 28 | 6.03 | 6.90 |
| Auction: Once Around | 26 | 6.20 | 7.13 |
| Auction: Sealed Bid | 81 | 5.92 | 6.87 |
| Auction: Turn Order Until Pass | 45 | 6.16 | 7.07 |
| Automatic Resource Growth | 49 | 6.42 | 7.27 |
| Betting and Bluffing | 706 | 5.64 | 6.35 |
| Bias | 76 | 6.00 | 7.06 |
| Bids As Wagers | 17 | 5.89 | 6.88 |
| Bingo | 103 | 6.00 | 6.87 |
| Bribery | 45 | 6.06 | 7.08 |
| Campaign / Battle Card Driven | 754 | 5.78 | 7.15 |
| Card Play Conflict Resolution | 370 | 5.92 | 7.22 |
| Catch the Leader | 82 | 6.14 | 7.17 |
| Chaining | 166 | 5.90 | 7.12 |
| Chit-Pull System | 355 | 5.62 | 7.32 |
| Closed Drafting | 251 | 5.98 | 7.00 |
| Closed Economy Auction | 15 | 6.16 | 7.12 |
| Command Cards | 90 | 5.89 | 7.40 |
| Commodity Speculation | 318 | 5.76 | 6.51 |
| Communication Limits | 354 | 5.88 | 6.89 |
| Connections | 239 | 5.90 | 6.99 |
| Constrained Bidding | 54 | 6.15 | 7.04 |
| Contracts | 519 | 6.13 | 7.15 |
| Cooperative Game | 2,880 | 5.77 | 6.91 |
| Crayon Rail System | 27 | 5.69 | 6.88 |
| Critical Hits and Failures | 129 | 5.81 | 7.40 |
| Cube Tower | 23 | 6.17 | 7.14 |
| Deck Construction | 260 | 5.82 | 7.42 |
| Deck, Bag, and Pool Building | 1,193 | 5.89 | 7.10 |
| Deduction | 734 | 5.71 | 6.83 |
| Delayed Purchase | 94 | 6.42 | 7.53 |
| Dice Rolling | 8,493 | 5.68 | 6.75 |
| Die Icon Resolution | 231 | 5.99 | 7.20 |
| Different Dice Movement | 47 | 5.68 | 6.99 |
| Drawing | 81 | 5.67 | 7.04 |
| Elapsed Real Time Ending | 68 | 5.86 | 6.83 |
| Enclosure | 283 | 5.82 | 6.60 |
| End Game Bonuses | 884 | 6.15 | 7.24 |
| Events | 805 | 5.84 | 7.14 |
| Finale Ending | 86 | 5.75 | 6.98 |
| Flicking | 116 | 5.74 | 6.82 |
| Follow | 86 | 6.25 | 7.21 |
| Force Commitment | 39 | 6.26 | 7.44 |
| Grid Coverage | 210 | 6.03 | 7.01 |
| Grid Movement | 2,477 | 5.73 | 6.88 |
| Hand Management | 6,488 | 5.76 | 6.64 |
| Hexagon Grid | 3,195 | 5.66 | 6.95 |
| Hidden Movement | 162 | 5.78 | 6.90 |
| Hidden Roles | 279 | 5.81 | 6.78 |
| Hidden Victory Points | 165 | 5.99 | 7.12 |
| Highest-Lowest Scoring | 70 | 5.90 | 7.01 |
| Hot Potato | 59 | 5.75 | 6.59 |
| I Cut, You Choose | 88 | 5.82 | 6.87 |
| Impulse Movement | 26 | 5.66 | 7.07 |
| Income | 414 | 6.21 | 7.27 |
| Increase Value of Unchosen Resources | 95 | 6.38 | 7.37 |
| Induction | 21 | 5.70 | 6.63 |
| Interrupts | 125 | 5.85 | 7.34 |
| Investment | 104 | 5.99 | 7.07 |
| Kill Steal | 55 | 6.01 | 6.99 |
| King of the Hill | 55 | 6.04 | 7.14 |
| Ladder Climbing | 133 | 5.68 | 6.60 |
| Layering | 186 | 5.98 | 6.99 |
| Legacy Game | 74 | 6.13 | 7.63 |
| Line Drawing | 245 | 5.70 | 6.51 |
| Line of Sight | 535 | 5.76 | 7.38 |
| Loans | 56 | 6.26 | 7.09 |
| Lose a Turn | 66 | 5.66 | 6.32 |
| Mancala | 64 | 5.83 | 6.76 |
| Map Addition | 179 | 6.08 | 7.20 |
| Map Deformation | 70 | 5.92 | 7.00 |
| Map Reduction | 83 | 5.91 | 6.93 |
| Market | 316 | 5.99 | 7.21 |
| Matching | 192 | 5.60 | 6.55 |
| Measurement Movement | 210 | 5.63 | 7.59 |
| Melding and Splaying | 85 | 6.08 | 6.90 |
| Memory | 1,312 | 5.62 | 6.20 |
| Minimap Resolution | 59 | 5.72 | 7.03 |
| Modular Board | 2,281 | 5.81 | 6.81 |
| Move Through Deck | 168 | 5.85 | 6.96 |
| Movement Points | 924 | 5.70 | 6.97 |