| Mechanic | Games | Geek | Avg |
| Movement Template | 61 | 5.81 | 7.44 |
| Moving Multiple Units | 53 | 5.68 | 7.16 |
| Multi-Use Cards | 378 | 6.06 | 7.25 |
| Multiple Maps | 161 | 5.78 | 7.47 |
| Narrative Choice / Paragraph | 193 | 6.04 | 7.52 |
| Negotiation | 197 | 5.84 | 7.02 |
| Neighbor Scope | 31 | 6.16 | 6.96 |
| Network and Route Building | 816 | 5.88 | 6.90 |
| Once-Per-Game Abilities | 193 | 5.99 | 7.13 |
| Open Drafting | 2,928 | 5.85 | 6.76 |
| Order Counters | 26 | 6.04 | 7.63 |
| Ordering | 58 | 5.86 | 6.91 |
| Ownership | 136 | 6.27 | 7.23 |
| Paper-and-Pencil | 972 | 5.68 | 6.65 |
| Passed Action Token | 10 | 5.78 | 6.57 |
| Pattern Building | 1,346 | 5.71 | 6.47 |
| Pattern Movement | 53 | 5.79 | 6.88 |
| Pattern Recognition | 773 | 5.59 | 6.11 |
| Physical Removal | 53 | 5.62 | 6.02 |
| Pick-up and Deliver | 790 | 5.75 | 6.54 |
| Pieces as Map | 67 | 5.76 | 6.90 |
| Player Elimination | 1,083 | 5.70 | 6.38 |
| Player Judge | 101 | 5.59 | 6.19 |
| Point to Point Movement | 1,255 | 5.77 | 6.72 |
| Predictive Bid | 73 | 5.91 | 7.06 |
| Prisoner's Dilemma | 32 | 5.82 | 6.75 |
| Programmed Movement | 113 | 5.80 | 6.96 |
| Push Your Luck | 1,554 | 5.72 | 6.55 |
| Questions and Answers | 30 | 5.69 | 6.57 |
| Race | 738 | 5.84 | 6.66 |
| Random Production | 55 | 5.95 | 6.97 |
| Ratio / Combat Results Table | 460 | 5.60 | 6.82 |
| Re-rolling and Locking | 213 | 5.82 | 6.78 |
| Real-Time | 460 | 5.72 | 6.53 |
| Relative Movement | 30 | 5.92 | 7.00 |
| Resource Queue | 23 | 5.89 | 7.40 |
| Resource to Move | 116 | 6.04 | 7.27 |
| Rock-Paper-Scissors | 233 | 5.61 | 6.19 |
| Role Playing | 778 | 5.78 | 6.92 |
| Roles with Asymmetric Information | 117 | 5.84 | 7.09 |
| Roll / Spin and Move | 1,672 | 5.53 | 5.53 |
| Rondel | 155 | 6.07 | 7.22 |
| Scenario / Mission / Campaign Game | 1,126 | 5.86 | 7.33 |
| Score-and-Reset Game | 174 | 5.97 | 6.75 |
| Secret Unit Deployment | 696 | 5.68 | 6.69 |
| Selection Order Bid | 32 | 6.27 | 7.01 |
| Semi-Cooperative Game | 210 | 5.75 | 6.92 |
| Set Collection | 4,414 | 5.74 | 6.44 |
| Simulation | 2,844 | 5.65 | 7.01 |
| Simultaneous Action Selection | 1,642 | 5.75 | 6.60 |
| Singing | 67 | 5.56 | 5.69 |
| Single Loser Game | 53 | 5.66 | 6.17 |
| Slide / Push | 87 | 5.82 | 6.75 |
| Solo / Solitaire Game | 2,642 | 5.90 | 7.26 |
| Speed Matching | 93 | 5.64 | 6.38 |
| Spelling | 176 | 5.59 | 6.22 |
| Square Grid | 752 | 5.80 | 6.82 |
| Stacking and Balancing | 169 | 5.65 | 6.26 |
| Stat Check Resolution | 90 | 6.09 | 7.45 |
| Static Capture | 61 | 5.78 | 6.37 |
| Stock Holding | 383 | 5.73 | 6.77 |
| Storytelling | 873 | 5.72 | 6.73 |
| Sudden Death Ending | 161 | 6.00 | 7.06 |
| Tags | 156 | 6.52 | 7.25 |
| Take That | 1,968 | 5.73 | 6.63 |
| Targeted Clues | 69 | 5.83 | 6.81 |
| Team-Based Game | 1,533 | 5.75 | 6.64 |
| Tech Trees / Tech Tracks | 215 | 6.33 | 7.56 |
| Three Dimensional Movement | 109 | 5.79 | 7.04 |
| Tile Placement | 2,656 | 5.77 | 6.63 |
| Track Movement | 321 | 5.99 | 6.82 |
| Trading | 818 | 5.67 | 6.24 |
| Traitor Game | 149 | 5.97 | 6.90 |
| Trick-taking | 713 | 5.64 | 6.52 |
| Tug of War | 90 | 5.97 | 7.18 |
| Turn Order: Auction | 76 | 6.07 | 7.15 |
| Turn Order: Claim Action | 152 | 6.35 | 7.34 |
| Turn Order: Pass Order | 68 | 6.03 | 7.23 |
| Turn Order: Progressive | 216 | 6.24 | 7.19 |
| Turn Order: Random | 35 | 5.89 | 7.34 |
| Turn Order: Role Order | 35 | 6.10 | 7.17 |
| Turn Order: Stat-Based | 153 | 6.16 | 7.24 |
| Turn Order: Time Track | 81 | 5.96 | 7.04 |
| Variable Phase Order | 389 | 5.89 | 7.03 |
| Variable Player Powers | 3,879 | 5.84 | 6.97 |
| Variable Set-up | 1,249 | 5.98 | 7.20 |
| Victory Points as a Resource | 229 | 6.10 | 7.19 |
| Voting | 652 | 5.68 | 6.36 |
| Worker Placement | 1,233 | 5.95 | 7.03 |
| Worker Placement with Dice Workers | 147 | 6.11 | 7.14 |
| Worker Placement, Different Worker Types | 186 | 6.22 | 7.50 |
| Zone of Control | 505 | 5.64 | 7.06 |