| Mechanic | Games | Geek | Avg |
| Acting | 345 | 5.59 | 6.16 |
| Action / Event | 291 | 5.67 | 7.19 |
| Action Drafting | 180 | 5.99 | 7.21 |
| Action Points | 1,724 | 5.81 | 7.05 |
| Action Queue | 557 | 5.79 | 6.88 |
| Action Retrieval | 131 | 6.23 | 7.32 |
| Action Timer | 69 | 5.63 | 6.62 |
| Advantage Token | 52 | 6.04 | 7.18 |
| Alliances | 108 | 5.79 | 7.04 |
| Area Majority / Influence | 2,315 | 5.84 | 6.88 |
| Area Movement | 1,639 | 5.74 | 6.81 |
| Area-Impulse | 122 | 5.64 | 6.99 |
| Auction / Bidding | 1,390 | 5.72 | 6.41 |
| Auction Compensation | 9 | 6.20 | 7.03 |
| Auction: Dexterity | 10 | 5.73 | 6.93 |
| Auction: Dutch | 40 | 6.44 | 7.31 |
| Auction: Dutch Priority | 8 | 6.11 | 7.15 |
| Auction: English | 4 | — | — |
| Auction: Fixed Placement | 21 | 6.33 | 7.30 |
| Auction: Multiple Lot | 28 | 6.03 | 6.89 |
| Auction: Once Around | 26 | 6.21 | 7.11 |
| Auction: Sealed Bid | 85 | 5.91 | 6.90 |
| Auction: Turn Order Until Pass | 45 | 6.17 | 7.05 |
| Automatic Resource Growth | 52 | 6.41 | 7.29 |
| Betting and Bluffing | 728 | 5.63 | 6.36 |
| Bias | 77 | 6.00 | 7.05 |
| Bids As Wagers | 19 | 5.85 | 6.86 |
| Bingo | 106 | 5.99 | 6.86 |
| Bribery | 50 | 6.01 | 7.14 |
| Campaign / Battle Card Driven | 763 | 5.77 | 7.15 |
| Card Play Conflict Resolution | 395 | 5.90 | 7.21 |
| Catch the Leader | 83 | 6.14 | 7.17 |
| Chaining | 179 | 5.89 | 7.12 |
| Chit-Pull System | 363 | 5.62 | 7.33 |
| Closed Drafting | 271 | 5.96 | 7.02 |
| Closed Economy Auction | 15 | 6.22 | 7.12 |
| Command Cards | 99 | 5.80 | 7.39 |
| Commodity Speculation | 322 | 5.76 | 6.51 |
| Communication Limits | 377 | 5.87 | 6.89 |
| Connections | 256 | 5.88 | 6.99 |
| Constrained Bidding | 55 | 6.15 | 7.05 |
| Contracts | 544 | 6.13 | 7.15 |
| Cooperative Game | 2,995 | 5.77 | 6.91 |
| Crayon Rail System | 28 | 5.68 | 6.87 |
| Critical Hits and Failures | 138 | 5.80 | 7.40 |
| Cube Tower | 24 | 6.14 | 7.17 |
| Deck Construction | 286 | 5.80 | 7.41 |
| Deck, Bag, and Pool Building | 1,232 | 5.88 | 7.10 |
| Deduction | 824 | 5.68 | 6.81 |
| Delayed Purchase | 97 | 6.41 | 7.53 |
| Dice Rolling | 8,693 | 5.68 | 6.76 |
| Die Icon Resolution | 252 | 5.96 | 7.20 |
| Different Dice Movement | 48 | 5.68 | 6.98 |
| Drawing | 91 | 5.66 | 6.95 |
| Elapsed Real Time Ending | 68 | 5.87 | 6.83 |
| Enclosure | 289 | 5.81 | 6.61 |
| End Game Bonuses | 944 | 6.12 | 7.24 |
| Events | 851 | 5.83 | 7.15 |
| Finale Ending | 93 | 5.74 | 7.01 |
| Flicking | 120 | 5.74 | 6.81 |
| Follow | 90 | 6.23 | 7.20 |
| Force Commitment | 41 | 6.23 | 7.39 |
| Grid Coverage | 224 | 6.01 | 7.04 |
| Grid Movement | 2,575 | 5.72 | 6.89 |
| Hand Management | 6,670 | 5.76 | 6.65 |
| Hexagon Grid | 3,264 | 5.65 | 6.96 |
| Hidden Movement | 177 | 5.76 | 6.93 |
| Hidden Roles | 293 | 5.79 | 6.78 |
| Hidden Victory Points | 175 | 5.97 | 7.10 |
| Highest-Lowest Scoring | 78 | 5.87 | 7.03 |
| Hot Potato | 67 | 5.73 | 6.59 |
| I Cut, You Choose | 96 | 5.80 | 6.88 |
| Impulse Movement | 27 | 5.66 | 7.08 |
| Income | 439 | 6.19 | 7.27 |
| Increase Value of Unchosen Resources | 99 | 6.37 | 7.35 |
| Induction | 22 | 5.70 | 6.62 |
| Interrupts | 131 | 5.84 | 7.31 |
| Investment | 110 | 5.97 | 7.01 |
| Kill Steal | 57 | 6.00 | 6.99 |
| King of the Hill | 60 | 6.02 | 7.13 |
| Ladder Climbing | 147 | 5.68 | 6.64 |
| Layering | 199 | 5.96 | 7.00 |
| Legacy Game | 78 | 6.12 | 7.62 |
| Line Drawing | 252 | 5.70 | 6.53 |
| Line of Sight | 548 | 5.76 | 7.39 |
| Loans | 58 | 6.25 | 7.12 |
| Lose a Turn | 72 | 5.64 | 6.24 |
| Mancala | 71 | 5.80 | 6.87 |
| Map Addition | 192 | 6.06 | 7.19 |
| Map Deformation | 73 | 5.91 | 7.00 |
| Map Reduction | 84 | 5.91 | 6.91 |
| Market | 337 | 5.97 | 7.22 |
| Matching | 211 | 5.59 | 6.53 |
| Measurement Movement | 217 | 5.62 | 7.60 |
| Melding and Splaying | 93 | 6.04 | 6.92 |
| Memory | 1,336 | 5.62 | 6.20 |
| Minimap Resolution | 62 | 5.71 | 7.04 |
| Modular Board | 2,313 | 5.81 | 6.81 |
| Move Through Deck | 172 | 5.85 | 6.96 |
| Movement Points | 962 | 5.68 | 6.98 |