| Mechanic | Games | Geek | Avg |
| Acting | 340 | 5.59 | 6.16 |
| Action / Event | 280 | 5.67 | 7.17 |
| Action Drafting | 177 | 6.02 | 7.21 |
| Action Points | 1,709 | 5.81 | 7.04 |
| Action Queue | 552 | 5.80 | 6.88 |
| Action Retrieval | 130 | 6.23 | 7.31 |
| Action Timer | 67 | 5.63 | 6.58 |
| Advantage Token | 51 | 6.05 | 7.16 |
| Alliances | 108 | 5.79 | 7.05 |
| Area Majority / Influence | 2,293 | 5.84 | 6.88 |
| Area Movement | 1,626 | 5.74 | 6.81 |
| Area-Impulse | 120 | 5.64 | 6.99 |
| Auction / Bidding | 1,382 | 5.72 | 6.41 |
| Auction Compensation | 9 | 6.20 | 7.04 |
| Auction: Dexterity | 10 | 5.73 | 6.94 |
| Auction: Dutch | 40 | 6.43 | 7.32 |
| Auction: Dutch Priority | 7 | 6.19 | 7.06 |
| Auction: English | 4 | — | — |
| Auction: Fixed Placement | 21 | 6.33 | 7.28 |
| Auction: Multiple Lot | 28 | 6.03 | 6.90 |
| Auction: Once Around | 26 | 6.21 | 7.13 |
| Auction: Sealed Bid | 85 | 5.91 | 6.91 |
| Auction: Turn Order Until Pass | 45 | 6.16 | 7.06 |
| Automatic Resource Growth | 50 | 6.44 | 7.29 |
| Betting and Bluffing | 710 | 5.64 | 6.35 |
| Bias | 77 | 5.99 | 7.05 |
| Bids As Wagers | 19 | 5.85 | 6.87 |
| Bingo | 104 | 6.00 | 6.88 |
| Bribery | 48 | 6.03 | 7.15 |
| Campaign / Battle Card Driven | 762 | 5.77 | 7.15 |
| Card Play Conflict Resolution | 378 | 5.91 | 7.20 |
| Catch the Leader | 83 | 6.14 | 7.18 |
| Chaining | 171 | 5.90 | 7.12 |
| Chit-Pull System | 358 | 5.62 | 7.33 |
| Closed Drafting | 258 | 5.97 | 6.99 |
| Closed Economy Auction | 15 | 6.19 | 7.13 |
| Command Cards | 93 | 5.88 | 7.41 |
| Commodity Speculation | 321 | 5.76 | 6.51 |
| Communication Limits | 360 | 5.88 | 6.87 |
| Connections | 248 | 5.89 | 6.99 |
| Constrained Bidding | 55 | 6.14 | 7.05 |
| Contracts | 531 | 6.13 | 7.15 |
| Cooperative Game | 2,937 | 5.77 | 6.91 |
| Crayon Rail System | 28 | 5.68 | 6.88 |
| Critical Hits and Failures | 133 | 5.80 | 7.40 |
| Cube Tower | 23 | 6.17 | 7.14 |
| Deck Construction | 271 | 5.81 | 7.41 |
| Deck, Bag, and Pool Building | 1,208 | 5.88 | 7.09 |
| Deduction | 800 | 5.70 | 6.82 |
| Delayed Purchase | 97 | 6.40 | 7.53 |
| Dice Rolling | 8,608 | 5.68 | 6.76 |
| Die Icon Resolution | 243 | 5.97 | 7.20 |
| Different Dice Movement | 47 | 5.69 | 6.98 |
| Drawing | 88 | 5.66 | 6.99 |
| Elapsed Real Time Ending | 68 | 5.87 | 6.83 |
| Enclosure | 283 | 5.82 | 6.60 |
| End Game Bonuses | 915 | 6.13 | 7.24 |
| Events | 834 | 5.84 | 7.15 |
| Finale Ending | 91 | 5.74 | 6.99 |
| Flicking | 117 | 5.74 | 6.80 |
| Follow | 87 | 6.25 | 7.19 |
| Force Commitment | 40 | 6.24 | 7.41 |
| Grid Coverage | 217 | 6.02 | 7.03 |
| Grid Movement | 2,543 | 5.72 | 6.89 |
| Hand Management | 6,574 | 5.76 | 6.64 |
| Hexagon Grid | 3,235 | 5.66 | 6.96 |
| Hidden Movement | 173 | 5.77 | 6.92 |
| Hidden Roles | 287 | 5.81 | 6.77 |
| Hidden Victory Points | 171 | 5.97 | 7.11 |
| Highest-Lowest Scoring | 75 | 5.88 | 7.04 |
| Hot Potato | 63 | 5.74 | 6.56 |
| I Cut, You Choose | 91 | 5.81 | 6.86 |
| Impulse Movement | 26 | 5.66 | 7.07 |
| Income | 425 | 6.21 | 7.26 |
| Increase Value of Unchosen Resources | 96 | 6.39 | 7.37 |
| Induction | 22 | 5.70 | 6.62 |
| Interrupts | 127 | 5.84 | 7.32 |
| Investment | 107 | 5.98 | 7.04 |
| Kill Steal | 57 | 5.99 | 6.99 |
| King of the Hill | 59 | 6.01 | 7.11 |
| Ladder Climbing | 139 | 5.68 | 6.61 |
| Layering | 192 | 5.97 | 6.99 |
| Legacy Game | 75 | 6.13 | 7.62 |
| Line Drawing | 251 | 5.70 | 6.53 |
| Line of Sight | 543 | 5.76 | 7.39 |
| Loans | 57 | 6.25 | 7.11 |
| Lose a Turn | 70 | 5.64 | 6.24 |
| Mancala | 68 | 5.81 | 6.82 |
| Map Addition | 185 | 6.07 | 7.19 |
| Map Deformation | 72 | 5.92 | 7.00 |
| Map Reduction | 83 | 5.91 | 6.92 |
| Market | 323 | 5.98 | 7.22 |
| Matching | 203 | 5.59 | 6.54 |
| Measurement Movement | 216 | 5.62 | 7.60 |
| Melding and Splaying | 88 | 6.07 | 6.92 |
| Memory | 1,322 | 5.62 | 6.20 |
| Minimap Resolution | 61 | 5.71 | 7.07 |
| Modular Board | 2,299 | 5.81 | 6.81 |
| Move Through Deck | 171 | 5.85 | 6.96 |
| Movement Points | 950 | 5.69 | 6.98 |