| Mechanic | Games | Geek | Avg |
| Acting | 337 | 5.59 | 6.17 |
| Action / Event | 275 | 5.67 | 7.18 |
| Action Drafting | 175 | 6.02 | 7.22 |
| Action Points | 1,700 | 5.81 | 7.04 |
| Action Queue | 550 | 5.80 | 6.88 |
| Action Retrieval | 129 | 6.23 | 7.32 |
| Action Timer | 65 | 5.63 | 6.56 |
| Advantage Token | 51 | 6.05 | 7.16 |
| Alliances | 107 | 5.79 | 7.05 |
| Area Majority / Influence | 2,276 | 5.84 | 6.87 |
| Area Movement | 1,617 | 5.74 | 6.81 |
| Area-Impulse | 119 | 5.65 | 6.98 |
| Auction / Bidding | 1,374 | 5.72 | 6.41 |
| Auction Compensation | 9 | 6.20 | 7.04 |
| Auction: Dexterity | 10 | 5.73 | 6.91 |
| Auction: Dutch | 40 | 6.42 | 7.32 |
| Auction: Dutch Priority | 7 | 6.19 | 7.05 |
| Auction: English | 4 | — | — |
| Auction: Fixed Placement | 21 | 6.32 | 7.29 |
| Auction: Multiple Lot | 28 | 6.03 | 6.90 |
| Auction: Once Around | 26 | 6.20 | 7.13 |
| Auction: Sealed Bid | 83 | 5.91 | 6.90 |
| Auction: Turn Order Until Pass | 45 | 6.16 | 7.07 |
| Automatic Resource Growth | 49 | 6.42 | 7.27 |
| Betting and Bluffing | 708 | 5.64 | 6.35 |
| Bias | 77 | 5.99 | 7.06 |
| Bids As Wagers | 18 | 5.87 | 6.94 |
| Bingo | 103 | 6.00 | 6.87 |
| Bribery | 47 | 6.04 | 7.11 |
| Campaign / Battle Card Driven | 757 | 5.78 | 7.15 |
| Card Play Conflict Resolution | 372 | 5.92 | 7.21 |
| Catch the Leader | 82 | 6.14 | 7.17 |
| Chaining | 169 | 5.90 | 7.14 |
| Chit-Pull System | 358 | 5.62 | 7.33 |
| Closed Drafting | 255 | 5.97 | 6.99 |
| Closed Economy Auction | 15 | 6.16 | 7.12 |
| Command Cards | 92 | 5.88 | 7.42 |
| Commodity Speculation | 321 | 5.76 | 6.52 |
| Communication Limits | 358 | 5.87 | 6.89 |
| Connections | 242 | 5.89 | 6.99 |
| Constrained Bidding | 54 | 6.15 | 7.04 |
| Contracts | 523 | 6.13 | 7.15 |
| Cooperative Game | 2,911 | 5.77 | 6.91 |
| Crayon Rail System | 27 | 5.69 | 6.88 |
| Critical Hits and Failures | 131 | 5.81 | 7.40 |
| Cube Tower | 23 | 6.17 | 7.14 |
| Deck Construction | 265 | 5.81 | 7.43 |
| Deck, Bag, and Pool Building | 1,199 | 5.88 | 7.10 |
| Deduction | 750 | 5.70 | 6.84 |
| Delayed Purchase | 96 | 6.40 | 7.54 |
| Dice Rolling | 8,538 | 5.68 | 6.76 |
| Die Icon Resolution | 236 | 5.98 | 7.20 |
| Different Dice Movement | 47 | 5.68 | 6.99 |
| Drawing | 83 | 5.67 | 7.02 |
| Elapsed Real Time Ending | 68 | 5.86 | 6.83 |
| Enclosure | 283 | 5.82 | 6.60 |
| End Game Bonuses | 896 | 6.14 | 7.24 |
| Events | 816 | 5.84 | 7.14 |
| Finale Ending | 87 | 5.75 | 7.00 |
| Flicking | 117 | 5.74 | 6.81 |
| Follow | 87 | 6.24 | 7.20 |
| Force Commitment | 40 | 6.24 | 7.42 |
| Grid Coverage | 214 | 6.02 | 7.02 |
| Grid Movement | 2,494 | 5.73 | 6.89 |
| Hand Management | 6,530 | 5.76 | 6.64 |
| Hexagon Grid | 3,214 | 5.66 | 6.96 |
| Hidden Movement | 163 | 5.77 | 6.91 |
| Hidden Roles | 283 | 5.81 | 6.78 |
| Hidden Victory Points | 169 | 5.98 | 7.13 |
| Highest-Lowest Scoring | 71 | 5.90 | 7.02 |
| Hot Potato | 61 | 5.75 | 6.57 |
| I Cut, You Choose | 88 | 5.82 | 6.87 |
| Impulse Movement | 26 | 5.66 | 7.07 |
| Income | 419 | 6.20 | 7.25 |
| Increase Value of Unchosen Resources | 95 | 6.38 | 7.37 |
| Induction | 22 | 5.69 | 6.64 |
| Interrupts | 126 | 5.84 | 7.33 |
| Investment | 107 | 5.98 | 7.05 |
| Kill Steal | 56 | 6.00 | 7.03 |
| King of the Hill | 56 | 6.03 | 7.14 |
| Ladder Climbing | 134 | 5.68 | 6.60 |
| Layering | 187 | 5.97 | 6.99 |
| Legacy Game | 75 | 6.12 | 7.63 |
| Line Drawing | 247 | 5.70 | 6.52 |
| Line of Sight | 537 | 5.76 | 7.38 |
| Loans | 57 | 6.24 | 7.10 |
| Lose a Turn | 67 | 5.66 | 6.28 |
| Mancala | 65 | 5.82 | 6.79 |
| Map Addition | 181 | 6.07 | 7.21 |
| Map Deformation | 71 | 5.92 | 6.99 |
| Map Reduction | 83 | 5.91 | 6.93 |
| Market | 319 | 5.98 | 7.22 |
| Matching | 200 | 5.59 | 6.55 |
| Measurement Movement | 213 | 5.62 | 7.60 |
| Melding and Splaying | 86 | 6.08 | 6.91 |
| Memory | 1,318 | 5.62 | 6.20 |
| Minimap Resolution | 59 | 5.72 | 7.03 |
| Modular Board | 2,289 | 5.81 | 6.81 |
| Move Through Deck | 170 | 5.84 | 6.97 |
| Movement Points | 927 | 5.70 | 6.97 |