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Board game mechanics

192 mechanics. Averages hidden for entries with fewer than 5 games.

Mechanic Games Geek Avg
Acting 345 5.59 6.16
Action / Event 291 5.67 7.19
Action Drafting 180 5.99 7.21
Action Points 1,724 5.81 7.05
Action Queue 557 5.79 6.88
Action Retrieval 131 6.23 7.32
Action Timer 69 5.63 6.62
Advantage Token 52 6.04 7.18
Alliances 108 5.79 7.04
Area Majority / Influence 2,315 5.84 6.88
Area Movement 1,639 5.74 6.81
Area-Impulse 122 5.64 6.99
Auction / Bidding 1,390 5.72 6.41
Auction Compensation 9 6.20 7.03
Auction: Dexterity 10 5.73 6.93
Auction: Dutch 40 6.44 7.31
Auction: Dutch Priority 8 6.11 7.15
Auction: English 4 — —
Auction: Fixed Placement 21 6.33 7.30
Auction: Multiple Lot 28 6.03 6.89
Auction: Once Around 26 6.21 7.11
Auction: Sealed Bid 85 5.91 6.90
Auction: Turn Order Until Pass 45 6.17 7.05
Automatic Resource Growth 52 6.41 7.29
Betting and Bluffing 728 5.63 6.36
Bias 77 6.00 7.05
Bids As Wagers 19 5.85 6.86
Bingo 106 5.99 6.86
Bribery 50 6.01 7.14
Campaign / Battle Card Driven 763 5.77 7.15
Card Play Conflict Resolution 395 5.90 7.21
Catch the Leader 83 6.14 7.17
Chaining 179 5.89 7.12
Chit-Pull System 363 5.62 7.33
Closed Drafting 271 5.96 7.02
Closed Economy Auction 15 6.22 7.12
Command Cards 99 5.80 7.39
Commodity Speculation 322 5.76 6.51
Communication Limits 377 5.87 6.89
Connections 256 5.88 6.99
Constrained Bidding 55 6.15 7.05
Contracts 544 6.13 7.15
Cooperative Game 2,995 5.77 6.91
Crayon Rail System 28 5.68 6.87
Critical Hits and Failures 138 5.80 7.40
Cube Tower 24 6.14 7.17
Deck Construction 286 5.80 7.41
Deck, Bag, and Pool Building 1,232 5.88 7.10
Deduction 824 5.68 6.81
Delayed Purchase 97 6.41 7.53
Dice Rolling 8,693 5.68 6.76
Die Icon Resolution 252 5.96 7.20
Different Dice Movement 48 5.68 6.98
Drawing 91 5.66 6.95
Elapsed Real Time Ending 68 5.87 6.83
Enclosure 289 5.81 6.61
End Game Bonuses 944 6.12 7.24
Events 851 5.83 7.15
Finale Ending 93 5.74 7.01
Flicking 120 5.74 6.81
Follow 90 6.23 7.20
Force Commitment 41 6.23 7.39
Grid Coverage 224 6.01 7.04
Grid Movement 2,575 5.72 6.89
Hand Management 6,670 5.76 6.65
Hexagon Grid 3,264 5.65 6.96
Hidden Movement 177 5.76 6.93
Hidden Roles 293 5.79 6.78
Hidden Victory Points 175 5.97 7.10
Highest-Lowest Scoring 78 5.87 7.03
Hot Potato 67 5.73 6.59
I Cut, You Choose 96 5.80 6.88
Impulse Movement 27 5.66 7.08
Income 439 6.19 7.27
Increase Value of Unchosen Resources 99 6.37 7.35
Induction 22 5.70 6.62
Interrupts 131 5.84 7.31
Investment 110 5.97 7.01
Kill Steal 57 6.00 6.99
King of the Hill 60 6.02 7.13
Ladder Climbing 147 5.68 6.64
Layering 199 5.96 7.00
Legacy Game 78 6.12 7.62
Line Drawing 252 5.70 6.53
Line of Sight 548 5.76 7.39
Loans 58 6.25 7.12
Lose a Turn 72 5.64 6.24
Mancala 71 5.80 6.87
Map Addition 192 6.06 7.19
Map Deformation 73 5.91 7.00
Map Reduction 84 5.91 6.91
Market 337 5.97 7.22
Matching 211 5.59 6.53
Measurement Movement 217 5.62 7.60
Melding and Splaying 93 6.04 6.92
Memory 1,336 5.62 6.20
Minimap Resolution 62 5.71 7.04
Modular Board 2,313 5.81 6.81
Move Through Deck 172 5.85 6.96
Movement Points 962 5.68 6.98