| Mechanic | Games | Geek | Avg |
| Movement Template | 63 | 5.81 | 7.41 |
| Moving Multiple Units | 54 | 5.68 | 7.10 |
| Multi-Use Cards | 391 | 6.05 | 7.26 |
| Multiple Maps | 162 | 5.78 | 7.46 |
| Narrative Choice / Paragraph | 197 | 6.04 | 7.51 |
| Negotiation | 203 | 5.84 | 7.01 |
| Neighbor Scope | 31 | 6.17 | 6.96 |
| Network and Route Building | 823 | 5.88 | 6.90 |
| Once-Per-Game Abilities | 199 | 5.98 | 7.11 |
| Open Drafting | 2,964 | 5.85 | 6.77 |
| Order Counters | 26 | 6.04 | 7.62 |
| Ordering | 61 | 5.85 | 6.88 |
| Ownership | 136 | 6.27 | 7.23 |
| Paper-and-Pencil | 991 | 5.68 | 6.65 |
| Passed Action Token | 10 | 5.53 | 6.36 |
| Pattern Building | 1,370 | 5.71 | 6.48 |
| Pattern Movement | 57 | 5.77 | 6.90 |
| Pattern Recognition | 782 | 5.59 | 6.12 |
| Physical Removal | 55 | 5.61 | 6.13 |
| Pick-up and Deliver | 800 | 5.75 | 6.54 |
| Pieces as Map | 70 | 5.76 | 6.90 |
| Player Elimination | 1,089 | 5.70 | 6.38 |
| Player Judge | 103 | 5.59 | 6.18 |
| Point to Point Movement | 1,268 | 5.76 | 6.73 |
| Predictive Bid | 75 | 5.90 | 7.06 |
| Prisoner's Dilemma | 33 | 5.82 | 6.76 |
| Programmed Movement | 115 | 5.79 | 6.95 |
| Push Your Luck | 1,581 | 5.72 | 6.55 |
| Questions and Answers | 32 | 5.69 | 6.56 |
| Race | 754 | 5.83 | 6.66 |
| Random Production | 57 | 5.94 | 6.98 |
| Ratio / Combat Results Table | 463 | 5.60 | 6.83 |
| Re-rolling and Locking | 219 | 5.82 | 6.80 |
| Real-Time | 474 | 5.72 | 6.53 |
| Relative Movement | 31 | 5.91 | 6.99 |
| Resource Queue | 23 | 5.90 | 7.38 |
| Resource to Move | 121 | 6.02 | 7.24 |
| Rock-Paper-Scissors | 236 | 5.61 | 6.18 |
| Role Playing | 782 | 5.78 | 6.91 |
| Roles with Asymmetric Information | 117 | 5.84 | 7.07 |
| Roll / Spin and Move | 1,681 | 5.53 | 5.53 |
| Rondel | 158 | 6.06 | 7.21 |
| Scenario / Mission / Campaign Game | 1,145 | 5.86 | 7.33 |
| Score-and-Reset Game | 179 | 5.96 | 6.75 |
| Secret Unit Deployment | 703 | 5.68 | 6.70 |
| Selection Order Bid | 35 | 6.20 | 7.04 |
| Semi-Cooperative Game | 216 | 5.75 | 6.92 |
| Set Collection | 4,481 | 5.74 | 6.44 |
| Simulation | 2,902 | 5.64 | 7.02 |
| Simultaneous Action Selection | 1,664 | 5.75 | 6.60 |
| Singing | 68 | 5.56 | 5.71 |
| Single Loser Game | 54 | 5.66 | 6.19 |
| Slide / Push | 89 | 5.82 | 6.75 |
| Solo / Solitaire Game | 2,714 | 5.89 | 7.26 |
| Speed Matching | 98 | 5.63 | 6.40 |
| Spelling | 179 | 5.59 | 6.23 |
| Square Grid | 775 | 5.80 | 6.81 |
| Stacking and Balancing | 171 | 5.65 | 6.26 |
| Stat Check Resolution | 92 | 6.08 | 7.45 |
| Static Capture | 62 | 5.77 | 6.40 |
| Stock Holding | 385 | 5.73 | 6.77 |
| Storytelling | 884 | 5.72 | 6.73 |
| Sudden Death Ending | 167 | 5.98 | 7.08 |
| Tags | 160 | 6.50 | 7.26 |
| Take That | 1,998 | 5.73 | 6.62 |
| Targeted Clues | 71 | 5.83 | 6.81 |
| Team-Based Game | 1,549 | 5.75 | 6.64 |
| Tech Trees / Tech Tracks | 216 | 6.33 | 7.56 |
| Three Dimensional Movement | 109 | 5.79 | 7.03 |
| Tile Placement | 2,689 | 5.77 | 6.64 |
| Track Movement | 324 | 5.99 | 6.82 |
| Trading | 825 | 5.66 | 6.24 |
| Traitor Game | 154 | 5.96 | 6.90 |
| Trick-taking | 735 | 5.64 | 6.54 |
| Tug of War | 92 | 5.96 | 7.17 |
| Turn Order: Auction | 76 | 6.07 | 7.14 |
| Turn Order: Claim Action | 157 | 6.34 | 7.32 |
| Turn Order: Pass Order | 70 | 6.07 | 7.23 |
| Turn Order: Progressive | 217 | 6.24 | 7.18 |
| Turn Order: Random | 37 | 5.87 | 7.36 |
| Turn Order: Role Order | 37 | 6.07 | 7.07 |
| Turn Order: Stat-Based | 156 | 6.15 | 7.25 |
| Turn Order: Time Track | 81 | 5.95 | 7.04 |
| Variable Phase Order | 391 | 5.89 | 7.03 |
| Variable Player Powers | 3,926 | 5.84 | 6.97 |
| Variable Set-up | 1,331 | 5.96 | 7.20 |
| Victory Points as a Resource | 234 | 6.09 | 7.20 |
| Voting | 656 | 5.68 | 6.37 |
| Worker Placement | 1,253 | 5.94 | 7.04 |
| Worker Placement with Dice Workers | 148 | 6.10 | 7.14 |
| Worker Placement, Different Worker Types | 189 | 6.21 | 7.49 |
| Zone of Control | 517 | 5.63 | 7.07 |