| Mechanic | Games | Geek | Avg |
| Movement Template | 64 | 5.80 | 7.41 |
| Moving Multiple Units | 58 | 5.68 | 7.12 |
| Multi-Use Cards | 412 | 6.03 | 7.27 |
| Multiple Maps | 171 | 5.77 | 7.45 |
| Narrative Choice / Paragraph | 202 | 6.01 | 7.49 |
| Negotiation | 209 | 5.83 | 7.03 |
| Neighbor Scope | 33 | 6.13 | 6.99 |
| Network and Route Building | 830 | 5.88 | 6.89 |
| Once-Per-Game Abilities | 207 | 5.91 | 7.12 |
| Open Drafting | 3,008 | 5.84 | 6.77 |
| Order Counters | 27 | 6.03 | 7.63 |
| Ordering | 65 | 5.83 | 6.86 |
| Ownership | 136 | 6.27 | 7.23 |
| Paper-and-Pencil | 1,003 | 5.68 | 6.65 |
| Passed Action Token | 10 | 5.54 | 6.36 |
| Pattern Building | 1,392 | 5.70 | 6.48 |
| Pattern Movement | 60 | 5.67 | 6.90 |
| Pattern Recognition | 795 | 5.58 | 6.12 |
| Physical Removal | 56 | 5.61 | 6.15 |
| Pick-up and Deliver | 807 | 5.75 | 6.54 |
| Pieces as Map | 73 | 5.75 | 6.90 |
| Player Elimination | 1,101 | 5.70 | 6.38 |
| Player Judge | 106 | 5.59 | 6.13 |
| Point to Point Movement | 1,285 | 5.76 | 6.73 |
| Predictive Bid | 78 | 5.90 | 7.07 |
| Prisoner's Dilemma | 34 | 5.82 | 6.82 |
| Programmed Movement | 120 | 5.79 | 6.97 |
| Push Your Luck | 1,616 | 5.71 | 6.56 |
| Questions and Answers | 33 | 5.68 | 6.54 |
| Race | 776 | 5.83 | 6.67 |
| Random Production | 59 | 5.93 | 6.96 |
| Ratio / Combat Results Table | 469 | 5.59 | 6.82 |
| Re-rolling and Locking | 224 | 5.81 | 6.80 |
| Real-Time | 490 | 5.71 | 6.53 |
| Relative Movement | 31 | 5.91 | 6.97 |
| Resource Queue | 23 | 5.90 | 7.38 |
| Resource to Move | 126 | 6.01 | 7.25 |
| Rock-Paper-Scissors | 242 | 5.61 | 6.19 |
| Role Playing | 791 | 5.78 | 6.92 |
| Roles with Asymmetric Information | 120 | 5.84 | 7.07 |
| Roll / Spin and Move | 1,695 | 5.53 | 5.54 |
| Rondel | 162 | 6.06 | 7.23 |
| Scenario / Mission / Campaign Game | 1,165 | 5.85 | 7.32 |
| Score-and-Reset Game | 185 | 5.95 | 6.75 |
| Secret Unit Deployment | 705 | 5.68 | 6.70 |
| Selection Order Bid | 35 | 6.21 | 7.04 |
| Semi-Cooperative Game | 220 | 5.75 | 6.93 |
| Set Collection | 4,540 | 5.73 | 6.45 |
| Simulation | 2,924 | 5.64 | 7.02 |
| Simultaneous Action Selection | 1,691 | 5.75 | 6.61 |
| Singing | 71 | 5.56 | 5.74 |
| Single Loser Game | 54 | 5.66 | 6.18 |
| Slide / Push | 93 | 5.81 | 6.76 |
| Solo / Solitaire Game | 2,779 | 5.89 | 7.26 |
| Speed Matching | 107 | 5.62 | 6.40 |
| Spelling | 181 | 5.59 | 6.24 |
| Square Grid | 789 | 5.79 | 6.81 |
| Stacking and Balancing | 172 | 5.65 | 6.26 |
| Stat Check Resolution | 93 | 6.08 | 7.44 |
| Static Capture | 62 | 5.77 | 6.40 |
| Stock Holding | 389 | 5.73 | 6.77 |
| Storytelling | 893 | 5.72 | 6.73 |
| Sudden Death Ending | 170 | 5.98 | 7.07 |
| Tags | 167 | 6.46 | 7.27 |
| Take That | 2,028 | 5.73 | 6.63 |
| Targeted Clues | 73 | 5.82 | 6.81 |
| Team-Based Game | 1,569 | 5.74 | 6.65 |
| Tech Trees / Tech Tracks | 222 | 6.32 | 7.54 |
| Three Dimensional Movement | 111 | 5.78 | 7.03 |
| Tile Placement | 2,729 | 5.77 | 6.64 |
| Track Movement | 334 | 5.99 | 6.84 |
| Trading | 830 | 5.66 | 6.24 |
| Traitor Game | 156 | 5.96 | 6.90 |
| Trick-taking | 759 | 5.61 | 6.55 |
| Tug of War | 93 | 5.96 | 7.14 |
| Turn Order: Auction | 78 | 6.06 | 7.15 |
| Turn Order: Claim Action | 157 | 6.34 | 7.32 |
| Turn Order: Pass Order | 73 | 6.05 | 7.20 |
| Turn Order: Progressive | 218 | 6.24 | 7.18 |
| Turn Order: Random | 37 | 5.88 | 7.35 |
| Turn Order: Role Order | 38 | 6.06 | 7.05 |
| Turn Order: Stat-Based | 156 | 6.16 | 7.24 |
| Turn Order: Time Track | 84 | 5.94 | 7.05 |
| Variable Phase Order | 393 | 5.89 | 7.03 |
| Variable Player Powers | 3,967 | 5.83 | 6.97 |
| Variable Set-up | 1,370 | 5.95 | 7.20 |
| Victory Points as a Resource | 237 | 6.09 | 7.18 |
| Voting | 663 | 5.67 | 6.36 |
| Worker Placement | 1,272 | 5.94 | 7.04 |
| Worker Placement with Dice Workers | 150 | 6.10 | 7.15 |
| Worker Placement, Different Worker Types | 198 | 6.19 | 7.49 |
| Zone of Control | 522 | 5.61 | 7.08 |