| Mechanic | Games | Geek | Avg |
| Movement Template | 61 | 5.81 | 7.44 |
| Moving Multiple Units | 53 | 5.68 | 7.16 |
| Multi-Use Cards | 381 | 6.05 | 7.25 |
| Multiple Maps | 162 | 5.78 | 7.47 |
| Narrative Choice / Paragraph | 196 | 6.04 | 7.53 |
| Negotiation | 201 | 5.84 | 7.02 |
| Neighbor Scope | 31 | 6.16 | 6.96 |
| Network and Route Building | 819 | 5.88 | 6.90 |
| Once-Per-Game Abilities | 197 | 5.98 | 7.12 |
| Open Drafting | 2,947 | 5.85 | 6.77 |
| Order Counters | 26 | 6.04 | 7.63 |
| Ordering | 61 | 5.84 | 6.90 |
| Ownership | 136 | 6.27 | 7.23 |
| Paper-and-Pencil | 979 | 5.68 | 6.65 |
| Passed Action Token | 10 | 5.78 | 6.57 |
| Pattern Building | 1,355 | 5.71 | 6.48 |
| Pattern Movement | 55 | 5.78 | 6.89 |
| Pattern Recognition | 778 | 5.59 | 6.12 |
| Physical Removal | 54 | 5.61 | 6.07 |
| Pick-up and Deliver | 792 | 5.75 | 6.54 |
| Pieces as Map | 68 | 5.75 | 6.89 |
| Player Elimination | 1,085 | 5.70 | 6.38 |
| Player Judge | 102 | 5.59 | 6.22 |
| Point to Point Movement | 1,260 | 5.76 | 6.72 |
| Predictive Bid | 74 | 5.90 | 7.07 |
| Prisoner's Dilemma | 33 | 5.81 | 6.78 |
| Programmed Movement | 114 | 5.79 | 6.96 |
| Push Your Luck | 1,568 | 5.72 | 6.55 |
| Questions and Answers | 31 | 5.69 | 6.61 |
| Race | 747 | 5.83 | 6.66 |
| Random Production | 55 | 5.95 | 6.97 |
| Ratio / Combat Results Table | 462 | 5.60 | 6.82 |
| Re-rolling and Locking | 214 | 5.82 | 6.78 |
| Real-Time | 466 | 5.72 | 6.53 |
| Relative Movement | 31 | 5.91 | 6.99 |
| Resource Queue | 23 | 5.89 | 7.40 |
| Resource to Move | 117 | 6.03 | 7.25 |
| Rock-Paper-Scissors | 235 | 5.61 | 6.19 |
| Role Playing | 781 | 5.78 | 6.92 |
| Roles with Asymmetric Information | 117 | 5.84 | 7.09 |
| Roll / Spin and Move | 1,676 | 5.53 | 5.53 |
| Rondel | 156 | 6.06 | 7.21 |
| Scenario / Mission / Campaign Game | 1,134 | 5.86 | 7.33 |
| Score-and-Reset Game | 175 | 5.97 | 6.76 |
| Secret Unit Deployment | 697 | 5.68 | 6.69 |
| Selection Order Bid | 34 | 6.22 | 7.03 |
| Semi-Cooperative Game | 213 | 5.75 | 6.94 |
| Set Collection | 4,446 | 5.74 | 6.44 |
| Simulation | 2,856 | 5.65 | 7.02 |
| Simultaneous Action Selection | 1,650 | 5.75 | 6.60 |
| Singing | 67 | 5.56 | 5.69 |
| Single Loser Game | 53 | 5.66 | 6.17 |
| Slide / Push | 89 | 5.81 | 6.77 |
| Solo / Solitaire Game | 2,672 | 5.89 | 7.27 |
| Speed Matching | 96 | 5.63 | 6.40 |
| Spelling | 176 | 5.59 | 6.22 |
| Square Grid | 757 | 5.80 | 6.82 |
| Stacking and Balancing | 171 | 5.65 | 6.27 |
| Stat Check Resolution | 90 | 6.09 | 7.45 |
| Static Capture | 62 | 5.77 | 6.40 |
| Stock Holding | 385 | 5.73 | 6.77 |
| Storytelling | 879 | 5.72 | 6.73 |
| Sudden Death Ending | 163 | 5.99 | 7.07 |
| Tags | 157 | 6.51 | 7.25 |
| Take That | 1,984 | 5.73 | 6.63 |
| Targeted Clues | 70 | 5.83 | 6.82 |
| Team-Based Game | 1,540 | 5.75 | 6.64 |
| Tech Trees / Tech Tracks | 215 | 6.33 | 7.56 |
| Three Dimensional Movement | 109 | 5.79 | 7.04 |
| Tile Placement | 2,672 | 5.77 | 6.64 |
| Track Movement | 323 | 5.99 | 6.82 |
| Trading | 821 | 5.66 | 6.24 |
| Traitor Game | 151 | 5.96 | 6.90 |
| Trick-taking | 725 | 5.63 | 6.53 |
| Tug of War | 90 | 5.97 | 7.18 |
| Turn Order: Auction | 76 | 6.07 | 7.15 |
| Turn Order: Claim Action | 153 | 6.34 | 7.34 |
| Turn Order: Pass Order | 68 | 6.03 | 7.23 |
| Turn Order: Progressive | 216 | 6.24 | 7.19 |
| Turn Order: Random | 36 | 5.88 | 7.35 |
| Turn Order: Role Order | 35 | 6.10 | 7.17 |
| Turn Order: Stat-Based | 153 | 6.16 | 7.24 |
| Turn Order: Time Track | 81 | 5.96 | 7.04 |
| Variable Phase Order | 390 | 5.89 | 7.04 |
| Variable Player Powers | 3,900 | 5.84 | 6.97 |
| Variable Set-up | 1,259 | 5.98 | 7.20 |
| Victory Points as a Resource | 233 | 6.09 | 7.20 |
| Voting | 655 | 5.68 | 6.37 |
| Worker Placement | 1,241 | 5.94 | 7.03 |
| Worker Placement with Dice Workers | 148 | 6.10 | 7.14 |
| Worker Placement, Different Worker Types | 187 | 6.21 | 7.50 |
| Zone of Control | 509 | 5.63 | 7.06 |